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  Buffalo Bad Ass :: View topic - Demos replay with Other Server's graphics & audio
 
Demos replay with Other Server's graphics & audio

 
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KrispyKritter
ET Division
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Joined: Aug 13, 2007
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PostPosted: Sun Jul 27, 2008 9:56 pm    Post subject: Demos replay with Other Server's graphics & audio Reply with quote

Moved here from ET#1 forum by author.

When replaying jaymod demos made by myself or others, they show graphics, skins and audio from ETC clan. The one with green-faced axis grinches in Stata Claus hats, with friendlys wearing angel wings.

I've scanned through the various CFG and DAT files and found nothing. I wonder if this is either a PK3 precedence situation, or some kind of hacky little 'take-overs' in some of the PK3s.

I've thought of removing all PK3 files and letting BBA auto-download them again, or downloading form the files page here or eew reinstalling ET.

I have many PK3 files with non-descriptive names, such as 1Jay.pk3, 44.pk3, and so on.

Note that if I /disconnect from BBA1/2, the options screen then features ETC choices and graphics.

Avoiding such (searching for word) is the reason I gravitated to BBA and it became my favorite server.
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Geek_Geoff
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Location: In front of my computer eating hot chips
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PostPosted: Mon Jul 28, 2008 5:38 am    Post subject: Reply with quote

You should be able to fix this by just loading the jaymod mod.

Try it and let us know.

From ET main menu>>mods>>jaymod>>load mod.

That should do it.
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-999-
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Joined: Oct 06, 2006
Posts: 497
Location: Having Joe's wife play with my
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PostPosted: Mon Jul 28, 2008 10:24 am    Post subject: Reply with quote

You have the pk3's from their server still. When playing a demo, there's no pure issues (like there is with a server), so all pk3's will load. You have to find the ones that are causing issues and delete them.
For the jaymod folder for our servers there's:
bbawatermark.pk3
ctf_soundpack1.pk3
jaymod-2.0.5.pk3
zz_load.pk3
zz_menu-bba.pk3
zz_mines.pk3
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KrispyKritter
ET Division
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Joined: Aug 13, 2007
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PostPosted: Mon Jul 28, 2008 5:45 pm    Post subject: Reply with quote

Geek_Geoff wrote:
You should be able to fix this by just loading the jaymod mod.
Try it and let us know.
From ET main menu>>mods>>jaymod>>load mod.
That should do it.


I used that same technique, from -999-'s post on 3/17/07...AND reading the last line of his post, I just realized that I posted my query in the wrong forum, and I have removed the link to it that was here. Sorry.

-999 wrote:
You have the pk3's from their server still. When playing a demo, there's no pure issues (like there is with a server), so all pk3's will load. You have to find the ones that are causing issues and delete them.
For the jaymod folder for our servers there's:
bbawatermark.pk3.....ctf_soundpack1.pk3.....jaymod-2.0.5.pk3
zz_load.pk3..........zz_menu-bba.pk3........zz_mines.pk3


I made sure that I had the bba-jaymod files in the Jaymod folder, but there are still others' pk3s.

I thought I had solved the sound problem by moving a suspect pk3 to a Jaymod subfolder, but the sounds are back. Wonder if jaymod can search for missing pks?

I am familiar with the order-of-precedence concept from Quake2 files, where files were loaded alphabetically, with later-loaded files overriding the earlier loads.

Yeah, I did watch that long, long list of pks loading, They weren't in any alphabetic order, and file-date-order does not makes sense.

I wonder if they load in the 'natural DOS order', that is: last filed is last loaded. FIFO order.

I can think of two methods to test this:

1. Remove all non-BBA pk3s from etmain and jaymod and replace them directly from the BBA files page, and/or let the server auto-download them. I would move them to another partition. I hate to throw things away. shrug

2. Remove one at a time. I would get a printout of the natural DOS directory listing and work down the list. This is the more tedious but more interesting method. I would use Geek_Geoff's method and load small dm_84 files. I would also watch the pak-load-order and see if it matched the DOS order.

This has actually bugged me for a long time, but wasn't too irritating until trying demo-making methods.

Thanks for the help, and I will report back.
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-999-
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PostPosted: Mon Jul 28, 2008 7:49 pm    Post subject: Reply with quote

It would be best to remove all the ones not needed and just store them somewhere else if need be, for one because they have no benefit where they are, and second, because of et's pk3 count bug. Also make sure to check your etmain folder for extra pk3s, as those will load also even though you're loading jaymod.
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KrispyKritter
ET Division
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Joined: Aug 13, 2007
Posts: 300

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PostPosted: Tue Jul 29, 2008 3:28 am    Post subject: Reply with quote

-999- wrote:
It would be best to remove all the ones not needed and just store them somewhere else if need be, for one because they have no benefit where they are, and second, because of et's pk3 count bug. Also make sure to check your etmain folder for extra pk3s, as those will load also even though you're loading jaymod.


I found that my Jaymod folder has 131 PK3 files using 300 MB, while the ETmain folder has 283 using 1,680 MB.

This doesn't include the files in the two beta Jaymod folders.

I think your plan above is the wisest move.

It is fun to remove a few files at a time and see how the demos end up. I've now got Flintsone voices and friendlies have superman shield icons above their heads. Except for one player. I've now got a screenshot of CuppaOJ with a Marilyn Monroe-like icon above his head. Hers is a head-and-chest shot. I think she's winking. Ya winkles
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KrispyKritter
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Joined: Aug 13, 2007
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PostPosted: Wed Jul 30, 2008 4:40 pm    Post subject: Reply with quote

KrispyKritter wrote:


Yeah, I did watch that long, long list of pks loading, They weren't in any alphabetic order, and file-date-order does not makes sense.
I wonder if they load in the 'natural DOS order', that is: last filed is last loaded.

Dead WRONG. The pk3s read/load in reverse alphabetic order.
KrispyKritter wrote:

I would get a printout of the natural DOS directory listing and work down the list.

How old fashioned can you get? DOS console under XP pro lists alphabetic by default. You can simulate natural order with dir /t:w >> writeorder.txt, but useless.

I took 999's advice above and removed all non-BBA pk3s, but used the list on http://www.buffalobadass.com/server-files.html, not from 999's list.

I ended up with pumpkin-heads. I removed RayBan's pumpkin pk3s and ended up with hockey-mask faces.

I'm on the right track, but I think I will follow 999's list below and then go to work on etmain's pk3s.

-999- wrote:

For the jaymod folder for our servers there's:
bbawatermark.pk3
ctf_soundpack1.pk3
jaymod-2.0.5.pk3
zz_load.pk3
zz_menu-bba.pk3
zz_mines.pk3



I just removed all files but those 999 recommends and the demo-replaying is now normal.

Thanks much.
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SierraMist
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Joined: Jun 01, 2007
Posts: 334
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PostPosted: Wed Jul 30, 2008 7:26 pm    Post subject: Reply with quote

btw krispy some of those lil takeovers, could be in the ETmain folder instead of the jaymod, just FYI.
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KrispyKritter
ET Division
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Joined: Aug 13, 2007
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PostPosted: Thu Jul 31, 2008 3:15 pm    Post subject: Reply with quote

SierraMist wrote:
btw krispy some of those lil takeovers, could be in the ETmain folder instead of the jaymod, just FYI.


Oh Yes, some of weapons still have strange orange glints. At least the demos are watchable now, without the racaouss;lkfj audio.

Thanks, all.
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dickcheneyhunting
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Posts: 469
Location: Hunting down the enemy flag carrier for a win.
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PostPosted: Wed Nov 26, 2008 7:52 am    Post subject: Reply with quote

Do you remember the name of the pumkinhaed pk3 file? So I wont lose something important by mistake. hmph
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Zeus
BBA BigBoss
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Joined: Oct 05, 2006
Posts: 1558
Location: Taking bets on the spinning Hugh..step right up now.
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PostPosted: Wed Nov 26, 2008 7:56 am    Post subject: Reply with quote

dickcheneyhunting wrote:
Do you remember the name of the pumkinhaed pk3 file? So I wont lose something important by mistake. hmph


Um........raybans_pumpkin_head_glow.pk3 wtg

z_norkn.pk3 are the cleavers, anything with z zz etc is an add on from a server. If you delete one of those that is still needed, you will redownload it from the server when joining.
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dickcheneyhunting
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PostPosted: Wed Nov 26, 2008 8:04 am    Post subject: Reply with quote

doh I will get to working on it after class. Thanks Zues. hail rocklicker

Edit: Problem taken care of, found and "frag" (deleted) the "booger" (pk3 file). 007
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dickcheneyhunting
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PostPosted: Thu Dec 04, 2008 10:05 pm    Post subject: Reply with quote

Zues do you know the name of the file that had those cool holloween costumes on bba1? (Axis have a satanic symbol on there back and there face looks like a zombie) It shows up on my demos. hmph
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Zeus
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PostPosted: Fri Dec 05, 2008 7:40 am    Post subject: Reply with quote

dickcheneyhunting wrote:
Zues do you know the name of the file that had those cool holloween costumes on bba1? (Axis have a satanic symbol on there back and there face looks like a zombie) It shows up on my demos. hmph


z_resurrectionskins.pk3
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dickcheneyhunting
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PostPosted: Sat Dec 06, 2008 11:07 am    Post subject: Reply with quote

Zeus wrote:
z_resurrectionskins.pk3

Thanks. hail hopefully the the santa claus skin should be the only thing that appears in the demo now.
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